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My name is Milton.

I am here to tell you about the game but I just remembered I have to sprint to the other end of the house right now. The guy who feeds me will take over from here.

Goodbye.

The Table

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Thanks Milton, here we go. This is the 4’X6′ mat from the pic after painting. Three different shades of green dabbed on with a paper towel followed by a bit of raw umber, I think.img_20180914_232730972.jpg

I kept this stuff after an unsatisfactory outcome with a terrain project. The black stuff at the bottom is some anti-fatigue mat and the purple stuff is Yoga mat (Be sure to wash them.) Now that the introductions are out of the way, it’s time to build the hill. Do you ever watch cooking shows where they put the turkey in the oven, go to commercial and it’s done when they get back? Well, BING!
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Lieutenant Washington stops by to survey the scene (Future neglected miniature submission).

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The wall sections are made of clay, which I couldn’t get fired, so I put them on a cookie sheet the last time I cleaned the oven. They’re super dry and hard, but they don’t stick together all that well. No worries though, you can never have enough river rocks and/or rubble. The stockade fence and gabions came from Historicon in 2017img_20180915_141648488

The trees are from all over. I got the pine trees from a guy I used to game with. I think they came from a cake decorating website. They are just rings of foliage stacked on a wire, which makes them awesome. I cut the wires so they stick out about 3/4″ below the bottom branches, then I push them into the foam mat. They never fall over so they’re great on a slope. They’re not really big at 28mm, but they look pretty good.

Some of the deciduous trees came from my late father-in-law’s model train layout, others came from Curtis, this evening’s master of monsters. The rest I made myself from wire, floral tape and foam foliage.

Meet the Players

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This is Curtis, as mentioned above, our master of Monsters. He’s an engineer, so he’s oriented toward precision and efficiency, plus he’s got a great eye for detail. He turned a handwritten list of monsters and a rectangle of graph paper into a comprehensive monster management system in about ten minutes, a big improvement to the game.

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Here are Ray(Left) and Paul, the Yokel commanders. Both have been gaming hard since the seventies, as has Curtis, for that matter.  The Yokels aren’t as complicated as the monsters, so I’m looking for some help from these guys with tweaking the Yokels themselves, to refine the balance and make all the sides fun to play.

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Okay, here we go. As the Yokels advance toward the village, or what’s left of it, YE GADS! By my troth ne’er have I seen the like of that before! Yep, it’s a Godawful monster all right.

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Here come the reds. They incapacitated that big disgusting grub with their muskets but it was still thrashing around and nobody wanted to go finish it off so they left it. Brutal.

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Here we have some yellows, including an officer, being accosted by none other than GUG! Unfortunately for our Yokel friends, Gug is about the fastest monster in the game so far, twice as fast as a man, which makes him hard to evade. The two nearest Yokels have been killed, I need some really messed up casualty markers for this game. The officer has failed to make his nerve roll, so it’s looking like Gug will be having a frozen dessert.

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We had to improve the nerve roll on the yellows from 5+ to 3+ due to their bravery. Those mad, impetuous lads. They are about to attack this ankheg,. You remember him, right, AD&D Monster manual, page 1. If they can get inside, things might go their way.

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Not lookin’ good, boys.

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Well, the yellows got one tacked on ’em, but the reds stayed on mission and got back to tell the tale. Next time we will have some British regulars to help things along, but for now, it’s time for some Spam.img_20180915_200800196

I love Spam! I’m having Spam Spam eggs bacon and Spam.

Well, that’s this game. It’s getting better as we go along. More later, thanks for looking.